PM3.6 - Game & Watch - Subroutine - 0x1785c

  1. ModelChanger { reference: 0, switch_index: 5, bone_group_index: 3 }
  2. if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(3)))
    1. ModelChanger { reference: 0, switch_index: 6, bone_group_index: 3 }
  3. else
    1. if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(2)))
      1. ModelChanger { reference: 0, switch_index: 6, bone_group_index: 2 }
    2. else
      1. if ((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(1)))
        1. ModelChanger { reference: 0, switch_index: 6, bone_group_index: 1 }
      2. else
        1. ModelChanger { reference: 0, switch_index: 6, bone_group_index: 0 }